The App that Compares


for iOS


for Android


PocketHinman runs on iOS or Android and compares an image with what the camera sees. We designed it to be a handheld Hinman Collator, but it works for anything.

Physical texts


Digital to physical texts




Textile warp spacing

warp spacing

How to Use

When run, the app shows a live camera view with a toolbar across the top and another across the bottom. The toolbar on the top controls the flicker, the bottom the capture. To use the app:

First, take a photo or select a photo from your library.

Second, line up the semi-transparent image with what the camera shows.

Third, press the play (▷) button in the upper right corner to flicker.

Top toolbar

Top toolbar

Move the slider to the left to slow the blink, to the right to go faster. Hit the play (▷) button to start blinking, the pause ( ‖ ) button to stop.

Bottom toolbar

Bottom toolbar

The bottom toolbar lets you:

Select an existing image from your photo library,

Adjust the photo that you’re comparing with the live video: alpha measures transparency of the overlay and panning and resizing helps adjust the photo for comparison,

Take a new photo to compare with the live video, or

Clear the photo you’ve selected so you can pick a new one.


Comparing texts

More examples

Email James below with how you’re using it.

Design Philosophy

Communities build tools to solve individual problems, but scholars build tools to solve communities’ problems. PocketHinman, a pocket version of a Hinman Collator, aims to help individual scholars understand how texts vary. It’s a tool that they can use at home, in a library, or anywhere they want to study. Because the idea of blink comparison undergirds the design, the app has many more applications than the original aims.

The initial design was created by J. P. Ascher and DeVan Ard, with advice from Elizabeth Ott, Devin Fitzgerald, and David Levy, and with funding from the Institute of Humanities and Global Cultures at the University of Virginia. Ross Harding coded the application. Sam Lemley and Neal Curtis refined it during a second round of funding. J. P. Ascher initially developed the idea during David Vander Meulen’s “Books as Physical Objects” in a final paper.

J. P. remains the product owner and has written more extensively on the design philosophy in the final partition of his dissertation, “Reading for Enlightenment in the Beginning of Philosophical Transactions.”

We give the code freely to anyone who wants to modify or improve on it: for iOS or for Android.


Email J. P. Ascher at jpa4q at virginia dot edu.